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Station 03THE MUTATION LABServices

LAB

Services, but they move. Pull a lever and watch each machine do the thing we actually do.

Unit 03.1 // Logo mutation chamber

Brand Identity

Logos that mutate. Systems that hold.

Identity work for brands that refuse to look like everyone else: marks, typography, color, characters and the rules that keep them recognisable wherever they land.

  • 01Logo and mark systems
  • 02Typography and color palettes
  • 03Mascots and characters
  • 04Guidelines and usage rules
Start a Brand Identity project
Logo mutation chamberOperational
Powering up the machine

Unit 03.2 // Reality-bending browser

Web Design

Websites that bend reality, not usability.

Digital products and immersive websites designed from the interaction up: structure first, then the part people screenshot. Responsive, accessible and built to be used.

  • 01Websites and landing experiences
  • 02Digital product interfaces
  • 03Interactive and immersive web
  • 04Responsive design systems
Start a Web Design project
Reality-bending browserOperational
Powering up the machine

Unit 03.3 // Animation laboratory

3D and Motion

If it can move, it should move with intent.

3D worlds, characters and motion that give a brand weight and timing, from real-time scenes in the browser to animated identities and product visuals.

  • 01Real-time 3D for the web
  • 02Character and environment design
  • 03Motion identities and animation
  • 04Product and campaign visuals
Start a 3D and Motion project
Animation laboratoryOperational
Powering up the machine

Unit 03.4 // Idea engine

Creative Direction

Ideas first. Then the right kind of weird.

Concepts, art direction and the nerve to pick one route. We explore radically different directions, then commit to the one that is original, usable and buildable.

  • 01Concepts and campaign ideas
  • 02Art direction
  • 03Visual exploration and moodboards
  • 04Creative tech prototypes
Start a Creative Direction project
Idea engineOperational
Powering up the machine

End of the lab tour

The machines are demos. The real ones are bigger.

Every unit above shows a piece of how we work: systems instead of single logos, layouts that bend without breaking, motion with timing, ideas pushed from safe to strange.

Start something
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